”Arvid started with 3D graphics and animation in the early 90's. After graduating the "Advanced 3D Animation" program, at School of Communication Arts in 1998 (Raleigh, NC), he has worked in various industries such as film, advertising, games and visualization. He has also taught 3D animation, film production and game development for many years. His focus has always been lighting, rendering and the photography and film aspects of 3D graphics. As a Lead 3D Artist at the City Planning Authority in Gothenburg, Sweden, he is responsible for realtime/rendered visualizations and procedural city modeling in CityEngine.”
—Brooks Patrick, 3D Solutions Engineer, ESRI California, 2014
#Maya #OctaneRender #Arnold #CityEngine #UnrealEngine #VR #Substance #Quixel #OctaneUE #DaVinciResolve #FinalCutStudio #LogicPro
Fond memories: 286/386/486, Atari Pong, Atari 2600, C64, Amiga, Atari ST, Vectrex, Deluxe Paint II (Amiga, 1987), Brilliance, 3dStudio DOS), Photoshop 2.0, Amiga/PC demo scene, LightWave 3D (DEC Alpha), SGI Indy/O2/Octane/Tezro/Onyx, Intergraph, BOXX, Softimage|3D (IRIX), mental ray, Alias|Wavefront, PowerAnimator (IRIX), Maya 1.0 (IRIX), Softimage|DS, Softimage XSI (Sumatra), Arete RenderWorld, PIXAR Renderman, BMRT, Renderman Artist Tools/RAT, Flint/Flame/Inferno/Combustion/Toxik, Bryce, Terragen, Vue D'Esprit, MojoWorld and Media100 (Mac).